Party School

Project Introduction

A multiplayer prop-hunt prototype developed over 10 weeks, focusing on network connectivity and multiple engaging core game mechanics.

Party School

Summary of Work

  • Engineered a robust multiplayer framework in Unreal Engine 5 using the Advanced Steam Sessions plugin, enabling reliable lobby creation and player connectivity.
  • Prototyped core prop-hunt mechanics, programming the logic and systems required for players to disguise themselves, interact with the environment, and navigate the game loop.
  • Authored comprehensive design documentation, establishing clear guidelines for mechanics to align the five-person team throughout the development cycle.